These attacks can be used when your Jack Move meter fills up from dealing and taking enough damage, and feature a little timing mini game that helps determine the damage they deal. It can really help to switch out useless moves for buffs and healing, but when you’re in the middle of a tense boss fight, using up that precious turn might be risky.Īs well as all your attack Software, healing Software, and debuffs, you also have powerful Jack Moves to unleash. That’s where the Install function comes in, which allows you to swap your loadout to suit the situation mid battle. You can only have so much Software installed at once though, so there’s a good chance you won’t have all the abilities you need for a random battle. These “elemental” types beat each other in a Rock Paper Scissors style, and enemies are handily colour coded so you know which move to use against them. In Jack Move Software is essentially your magic, with elemental attacks split into the three categories of Cyberware, Electroware, and Wetware. Combat is turn-based, and features Noa singlehandedly facing all manner of security personnel and creatures with the power of Software. Once the banter is over though, it’s time for battle. There are complex relationships explored in the short run time, as well some poignant themes of loss throughout that are counterbalanced with a bit of lighthearted banter. The story is gripping from start to finish, with a colourful cast of relatable characters driving the narrative forward. This carefree way of life doesn’t last long though, as her estranged father is kidnapped and all signs point to Monolife. A young hacker called Noa has a tough life in the slums, but with the power of her Deck and genius friend Ryder, she’s determined to cause some chaos and make life hard for the megacorp Monolife while she’s at it. In the neon dystopia of Jack Move, corporations have taken over the role of the government and that’s worked out as well as you’d expect. Fortunately for all of you with limited free time, Jack Move has arrived with the ultimate eight-to-ten hour RPG experience. Most of my friends just don’t have fifty hours in their busy lives to grind away at an epic JRPG, and it’s hard to blame them for that. I love a good RPG as much as the next person, but I often struggle to recommend them to people.
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